billstein wrote:
Good idea, or maybe something could be done in the opposite direction, as in, have a QB get slightly better as he "get's into the flow of a game". If he get's taken out, he goes back to being "cold".
If that's done though, maybe there could be a rule for when to bench the starter when he's having a bad game, such as TD/INT ratio, or QB rating at certain points in the game. Maybe even tie it into the Head Coach or OC's ratings with a rating for "pull QB" or something.
Just thinking out loud, (so to speak/type).
When ideas were thrown around in beta no one really wanted this solution but it works to the count of about 10 snaps being the penalty . Still, I mentioned something similar as your suggestion and I believe it is about how long a fix takes . ....
But on the bright side in those same discussions ideas of chemistry were talked about....and he does have that on the road map. I always thought palyer to palyer chemistry would be,better as a solution to rotating qbs.
Guys get used to each other and once that cohesion is disrupted , or rotated, snaps would be fumbled , route become digs for the wr and ins for the qb , linemen miss blitz reads /calls, lbs and safties missing coverage assignments and among other things that really require practicing together and getting used knowing what the other guy will do....I just think qb is very touchy when it come to chemistry and is the main reason nfl guys just don't rotate like here.
I just think jdb want this chemistry to go across the positional board. Player to player .
Cause the current implementation in beta is a hack. There also was a passing penalty to prevent guys from throwing all game ....I think 40 attempts . ...that has been taken out or upped to 60.
Imo the guys get crappy because fatigue is tied to weight and the more a guy runs the more tired he gets....so if you blitz all game and got the qb running for his life alot the result is a qb who is having even more trouble creating the space he need to throw accurately cause his pressure circle is always being disturbed.
Under old versions a fast qb would tear it up... no matter the accuracy ......now they do considerably better , being mobile and facing pressure , but you need decent accuracy . .....the current beta test have shortened that gap even futher....still I used an ex qb converted to a 198 pound wr by accident one game and he threw for 11 touchdowns and 1000 yards. He was sub 70 in every passing rating but was 90 spd, accl, 100 carry .
So , imo it still there to be expoited but lowered as I rotated two qbs with plenty of success in beta... they just took there lumps before warming up