Diversity rules, there are only 3 that you need and they are in your FAVOR.
You dont want a GL defense against a medium or short pass play out of the 221, 122, or especially the 311 offensive personnel. You also dont want to have a GL offensive play on first and 10 or long yardage situations. This is also common to RL football. So, you have a rule that prevents the GL defense from being used in other the GL or 0-1 yard to go situations. You should also have a rule that prevents the GL offense from being used in other than the same situations.
You should not want the Nickel called exclusively vs the 3 wr offense personnel. The reason is that runs out of both the 113 and 23wr personnel do real well vs the Nickel, especially plays like the HB Counter Weak. That is a game flaw that we are countering with the Non-Auto Nickel rule. The Nickel may still be called, but it is not exclusive.
Other than that, its easy as **** to get diversity. You pick all the plays possible, you make your offense and defense sliders all equal, other than GL and Blitz 2+.
If you do what is described above, you should get the same play use results that loanblood & others have been getting, 20 or more defense plays used, and 30 or more offense, with no play used more than 6 times.
If we wanted more diversity, we would set it up to increase the use of the least used personnel and coverages. The purpose of it all was to get more of a RL football simulation as opposed to only using plays with consistent favorable outcomes, which were less than 10 defenses and 20 offense. Makes watching a game more boring than not. And it makes it more challenging to play than everyone using the same "Optimum 4.6" approach.
Last edited at 12/25/2023 5:13 pm