Going against popular demand & As much as you may hear different from others….less attributes to go around WILL cause a more stable code…in terms of performance correlation to actual attributes.
This should be the question and has always been for real-time years…why do low rated players (default) constantly out perform high rated players?
-Speed to weight obviously, but also adding to it is the flood of 100 skill rating players everywhere.
Less is more here in my book.
But who knows it could be a bug, or random chance. Drafts are created separately from the current talent pool which has no affect on player generation