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Main - Bug Box

Re: onside kicks

By Gustoon
5/06/2015 3:57 pm
Ah, I'm with you now. :)

Re: onside kicks

By WarEagle
5/06/2015 4:30 pm
Chiwaruchk wrote:
No, I agree with you! Just in the context of the game (how it's programmed) no huddle means no running, while Sardean means it in the sense of accelerating the rhythm between snaps but still wants to run. In a team that is much more efficient at running than passing, it can make all the difference.


+1!

Re: onside kicks

By jdavidbakr - Site Admin
5/06/2015 8:07 pm
That's correct - there is no "no huddle" in the gameplanning strategic sense yet, but it is something I'd like to implement. I do want to think about the pros and cons (obviously there has to be a compelling reason not to do it as well, if it's nothing but an offensive advantage then everyone would do it). I always try to make sure there is a risk/reward balance - if a strategy has a high potential reward, there should also be a good chance that it will backfire.

Re: onside kicks

By Chiwaruchk
5/07/2015 12:16 am
jdavidbakr wrote:
That's correct - there is no "no huddle" in the gameplanning strategic sense yet, but it is something I'd like to implement. I do want to think about the pros and cons (obviously there has to be a compelling reason not to do it as well, if it's nothing but an offensive advantage then everyone would do it). I always try to make sure there is a risk/reward balance - if a strategy has a high potential reward, there should also be a good chance that it will backfire.


+1

Re: onside kicks

By Sardean
5/07/2015 12:58 am
jdavidbakr wrote:
That's correct - there is no "no huddle" in the gameplanning strategic sense yet, but it is something I'd like to implement. I do want to think about the pros and cons (obviously there has to be a compelling reason not to do it as well, if it's nothing but an offensive advantage then everyone would do it). I always try to make sure there is a risk/reward balance - if a strategy has a high potential reward, there should also be a good chance that it will backfire.


It should have a massive chance of working and not working depending on the QB. To my knowledge aaron rodgers, although not always running no huddle, when he kicks into it gains a massive advantage over the opposition. I have also seen other QB's fail at it.

I do think though that all the good suggestions being given are going to complicate the game to a point that the current timeline is not efficient to replicate the game.i feel that they will require different training days and a longer training camp cut up into different areas. Therefore, some may just need to be forgotten in order to keep the game solid. This as always will be for JDB to decide what kind of game he wants and for us to trust his judgement on its dynamics and playability.

Re: onside kicks

By benguigui
5/07/2015 3:40 am
I guess this suggestion should be taken very carefully.

Going no huddle is not just snapping the ball faster. It is the ability to perform in a restricted set of play where everyone the offense can stay on the same page without consertations considering the different defensive scheme that are thrown at them. It is also trying to take advantage on the lack of endurance of some players in the defence that cannot get rested or substitute during that time while not getting the players on the offensive side of the ball in the same problematic.

I guess it should take some major update in the sim to do so like adding giving a subset of plays that can be performed in no huddle and which personnel is on the field including his option in the AI and introducing endurance in the players rating (endurance to perform after several consecutive fast pace plays seems to me not the same as endurance to withstand the physical load during the entire game) and familiarity not only in the scheme but also to the variants that can be introduced given the strengths and weaknesses of those particular teammate just to begin with.