jdavidbakr wrote:
In the gameplanning screen, click on 'view plays' under one of the quadrants to make sure that play's not getting too much weight. You are correct, if you have a 50/50 run/pass split you should be getting an even amount of run and pass, but that can be upset if you have other controls that eliminate your passing plays from being called.
There is no Pass. This team is 100% Run.
It's 50 Outside/50 Inside, with numerous Run Plays available to be called and no Rules to lock any of them out.
Now I don't expect a perfect balance, due to RNG on which Plays are selected, but this was completely out of whack.
I'd like to Run both Inside AND Outside, and to use different Plays to do this. Instead, 90% of the time they keep calling this Outside Run, and the same one at that.
I was using this to test some things in the Running Game, but I can't test anything if the same Play is called every snap.